Fostering Inclusive Education through Gamification in Secondary Schools in Malta: Enhancing Student Assessment

Authors

DOI:

https://doi.org/10.62695/GXSV5798

Keywords:

Inclusion, Gamification;, Assessment;, Teaching methodologies, Diversity

Abstract

This study explores the integration of gamification and Technological Advanced Machines (TAMs) to foster inclusive education and enhance student assessment in secondary schools. Utilising a mixed-methods approach, the study combines quantitative data from online questionnaires with qualitative insights from semi-structured interviews. The research investigates how TAMs can address the diverse needs of students. Findings reveal that while educators recognise the potential of gamification and TAMs to boost student engagement and motivation, challenges such as technical difficulties and the need for professional development persist. The study highlights the importance of personalised learning approaches, culturally responsive teaching practices, and continuous professional development to implement these technologies effectively. By integrating the Universal Design for Learning (UDL) theoretical framework with empirical evidence on gamification effectiveness, student engagement, and technology adoption, this research provides valuable insights. It offers actionable recommendations for educators and policymakers to enhance inclusive education through gamified learning environments and TAMs. The study highlights the idea that a holistic approach, combining technological solutions with inclusive pedagogies, is essential for creating equitable and engaging learning environments that cater to the diverse needs of all students.

Author Biographies

Priscilla Ann Madiona Fenech, Ministry for Education, Sport, Youth, Research and Innovation

Priscilla Ann Madiona Fenech is a Dissertation Supervisor and Lecturer at CC Education Academy, and a Vocational IT/ICT Teacher with The Ministry for Education, Sport, Youth, Research and Innovation in Malta. She holds a Master’s in Vocational Education and Applied Research (ICT) from MCAST, with a focus on inclusive education through gamification. With over a decade of experience in education and training, she supports learners of all ages through technology-enhanced teaching. Priscilla is also a certified Emergency First Response Instructor, Master Scuba Diver Trainer, and Music Educator. She actively contributes to international eTwinning and Erasmus+ projects, promoting innovation and collaboration in education.

Robert Vella, MCAST

Robert Vella is from Gozo, Malta. In 1992 he graduated with a B.Sc. (Melit) in Computer Science and Mathematics. In the same year he joined the teaching profession in a secondary school in Gozo, Malta. In 1992, Robert followed the Pedagogy Course in Education and graduated in 1994. In the meantime, he followed various courses leading to IT certifications. In 2004, Robert was promoted to a Head of Department (Computing). In 2015, Robert graduated with a PGDEL (Melit) – Postgraduate Diploma in Educational Leadership, and in 2016 he graduated with a MA (Melit) in Educational Leadership and Management. In 2016 he joined The University of Sheffield where he read a PhD (School of Education), focusing on the perceptions and experiences of senior female educational leaders in Malta – he was awarded his PhD in February 2021. In July 2021 Robert joined MCAST (The Malta College of Arts, Science and Technology) as a Deputy Director (Gozo). Robert is also a lecturer, supervisor/examiner at MCAST for Master’s programmes.

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Published

13-11-2025

How to Cite

Madiona Fenech, P. A., & Vella, R. (2025). Fostering Inclusive Education through Gamification in Secondary Schools in Malta: Enhancing Student Assessment. Malta Journal of Education, 6(02), 33–53. https://doi.org/10.62695/GXSV5798